RIL-shopping: First ‘Real Life’ shop in Second Life opened

Thursday 6 November 2008 – Right now I am attending the long announced and long awaited opening of RIL-shopping in Second Life TM. Many people already have come to see the shop and Linden Labs was represented by Glenn Linden, who stated that it is also a great and important step for the development of Second Life. This shop, now selling exclusive chocolate by D’lys Couleurs,  is special compared to all other shops in Second Life, because they sell real goods against real Euro, the chocolate purchased at RIL will be delivered to your door within a few days. So, not just pixel-shopping here.
po-carlesdavidcasteraAnother specialty of RIL-shopping, which is initiated by the teams of Stonefield Inworld and credit bank Sofinco and managed by P.O. Carles, Richard Malterre and David Castera ,  is that real shop assistants will be there to assist the customers. These shop assistants can help with their subscribtion, which must be done both inworld and on the website and they can also assist in the rest of the process of choosing, purchasing and paying. Just like all customers are used to in “physical life” shops.
These pioneers in retailing are now only serving France, Belgium and Luxembourg, but of course: the desire and ambition to grow and expand to more countries is very strong.
Customers are welcome on Tuesdays and Thursdays from 17.00 til 21.00 CET, but extra days for sales will be announced at the shop and on the website. But only for residents who live in France, Belgium or Luxembourg purchases are open.

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Twinverse, planet earth as a Virtual World

Google maps meets Second Life, is the way it should be described in very short. But that is no-way covering the whole story.

At first login, after assigning with a name, location and a picture, the application looks like an ordinary Google Map with my name on it. From here, the first thing to be done, is to find my home, or any place I would like to call home, on the map and click on my own thumbnail image. A menu appears and one of the options is “Establish my Home here”, which gives a starting point and a place to return to if one gets lost. This all might seem rather basic, but the fun starts, when other people start the same. When ‘travelling’ around the globe one finds many other homes of other participants and also their thumbnail avatar. When meeting another, you get the immediate chance to start chatting with each other and getting acquintant. A faster way to meet new people is hardly possible.

Let’s start at the beginning.

Two years ago it all started with the idea, to make a virtual world, using the real globe and as such, using Google Maps as a grid. Internauting on the website of Twinverse, it becomes very clear that it was meant to be a globe-based virtual environment based on peer-to-peer technology, which uses the computers of the users who are connected to the application, in stead of one or more servers. This is the main difference between Twinverse and for example Second Life, which is almost all server based. Also it was meant to be in 3D, like most other virtual world are already.
Another feature that is very interesting, is under the tab “user content” and shows, in chronological order, all text, photo’s and video’s that have been added by users to the maps, by using “maptags”. Readers who are more interested in the technical details will enjoy Joaquin Keller’s blog “In the Computronium“.

It was just bad luck perhaps, that nobody was interested to download the software and start using the application. According to Jamal B, who is one of the creators, it was because of this that they have changed their plans for a while and have started with this webbased application in 2D, like it is now.

But the dream is not over, it is just getting started. Although many features still have to get finished and a lot of wishes are still to be fullfilled, the strongest wish, as to build this application in a 3D version is still alive.

Give it a go, it is worth it!

Saint-Gobain presents first showroom in Second Life

Sustainable development and technological innovation are, for Saint-Gobain, powerful handles for improving its operations and its results. For several years, the company initiated a pro-active policy in this area. The establishment of Saint-Gobain Glass in the virtual world of Second Life, orchestrated by experts of Stonfield InWorld, is a new step to encourage exchanges between scholars and performers of glazing residents with high environmental sensitivity.

A strong agreement to the protection of the environment in Second Life

The new showroom of St. Gobain in Second Life

The new showroom of St. Gobain in Second Life

To initiate a constructive discussion on the role of glazing in environmental protection and energy saving, Saint-Gobain Glass organizes conferences and debates between marketing and development and residents whose sensitivity and Culture Sustainable development is high. This is to present innovative solutions developed by Saint-Gobain Glass to build the ecological house of the future and talk with residents. Continue reading

Walking in a vain

When we start about virtual worlds such as Second Life™ and the ways to use this environment for teaching, the possibilities are presumed endless. As far as I can see, only the first few steps are being taken now and as long as inspired people like Namro Orman are exploring the ways, the (near future) is promising.

Namro Orman, who is in daily life occupied being Coordinator of electronic Services of the Central Medical Library of the University Medical Center in Groningen (UMCG) in the Netherlands, has invited me to meet him at the Info Health Island in Second Life™ and to show me his latest idea.

In the loan is a huge red tube, bend in some places and as Namro asks me, I walk into the tube. The tube turns out to be a giant model of a human blood-vessel and after a few meters I am stopped by a door that is meant to figure a blood-valve. I have to answer two questions about “strokes” – A misfunctioning that includes the rapidly developing loss of brain functions due to a disturbance in the blood vessels supplying blood to the brain. Continue reading

The “Sail Away” project (2)

Rafale Kamachi has a small production company based in Wales, Hilight Ltd, and in this background she has started to produce a innovative film project.

The full length animation film (machinima), Sail Away, will be all the way filmed in Second Life, on the isle of Remember. And it will be taken in at least French and English.
Although there is no budget at all for this very exciting and huge project, all builders, scripters, designers, directors and all others work very hard to make this movie reality.

The Bibliothèque Francophone is very happy to support Rafale Kamachi in this beautiful project and has dedicated a part of the garden to “Sail Away”. Feel free to come and see.

Website: www.sailawayproject.eu
Remember Island: http://slurl.com/secondlife/Remember/141/33/21
Bibliothèque Francophone, Ebeoplex:
http://slurl.com/secondlife/Ebeoplex/28/245/22

Bibliothèque Francophone de Second Life & Metaverse: http://sldirect.blogspot.com/

Link to this text in French: http://…

The “Sail Away” project

remember islandThis project is to make a full length via SL machinima. Sail Away is a fiction about what happened to Anne Bonny after she escaped the noose by claiming the belly. As no one knows what happened to her after that, Sail Away is a kind of revenge over the life she led.
Sail Away is an adventure in the true sense of the word, yet it is also a story about women, the choices and the sacrifices they make in the pursuit of their dreams.

WHY SUCH A PROJECT
Sail Away is to be used as promotional tool for all involved. It will be the first full length ever made using machinima.
What will make this project even more interesting to my eyes is that as the script is to be divided into chuncks and each chunk shot by a different director with his/her own feel, we will end up with a movie that shows different visual perspectives.

THE DIFFERENT STAGES
Stage one of the project was to buy and island and mark it up as “pirate territory”. Phase one is achieved with Remember Island. Rentals have been set up and traders are settling in the ship that is used as shop to hopefully help pay Linden Lab tier fees.

Stage two is the selection of machinima directors who will be in charge of producing chunks of the script. We are entering this stage now.

Stage three, rewriting of each chunk to satisfy the needs of each director while ensuring that the thread of the story remains intact.

Stage four will be to:
· Organize teams linked to the directors. The teams comprising builders for the sets, shape and skin artists, costume designers and animators. For each team, a team manager.
· Find actors.

Stage five will be to:
· Organize the shooting using the island as movie studios. This means building and putting sets in place.
· Getting musicians to create original pieces.

Stage six will be to:
THE SAIL AWAY PROJECT
This project is to make a full length via SL machinima. Sail Away is a fiction about what happened to Anne Bonny after she escaped the noose by claiming the belly. As no one knows what happened to her after that, Sail Away is a kind of revenge over the life she led.
Sail Away is an adventure in the true sense of the word, yet it is also a story about women, the choices and the sacrifices they make in the pursuit of their dreams.

WHY SUCH A PROJECT
Sail Away is to be used as promotional tool for all involved. It will be the first full length ever made using machinima.
What will make this project even more interesting to my eyes is that as the script is to be divided into chuncks and each chunk shot by a different director with his/her own feel, we will end up with a movie that shows different visual perspectives.

THE DIFFERENT STAGES
Stage one of the project was to buy and island and mark it up as “pirate territory”. Phase one is achieved with Remember Island. Rentals have been set up and traders are settling in the ship that is used as shop to hopefully help pay Linden Lab tier fees.

Stage two is the selection of machinima directors who will be in charge of producing chunks of the script. We are entering this stage now.

Stage three, rewriting of each chunk to satisfy the needs of each director while ensuring that the thread of the story remains intact.

Stage four will be to:
· Organize teams linked to the directors. The teams comprising builders for the sets, shape and skin artists, costume designers and animators. For each team, a team manager.
· Find actors.

Stage five will be to:
· Organize the shooting using the island as movie studios. This means building and putting sets in place.
· Getting musicians to create original pieces.

Stage six will be to:
· Get RL actors to give their voices to the movies in English and in French and organise the recording of the voices.
· Post-produce.
· Looking for RL newspapers and magazines to talk about the project.
· Create a dedicated web site to house the episodes.

Stage seven, release on the web.

BUDGET INVOLVED
Unfortunately none. I have enough aside to pay the Linden Lab tier fees for a few months but that is all I can give.

Rafale Kamachi (person to be contacted IG)
· Post-produce.
· Looking for RL newspapers and magazines to talk about the project.
· Create a dedicated web site to house the episodes.

Pierre Musso: Philosopher of Saint-Simon

Poster for Pierre Musso lectureA lecture by Pierre MUSSO
Friday, April 25 2008/Tuesday April 25
21:15 french time/12: 15 pm SLT
Biblio – Ebeoplex Island
Http://slurl.com/…/…/…

Pierre Musso (1950 -) is a professor of Information Sciences and Communication at the University of Rennes II, and a senior research associate at the Center for Research and Studies on the political and administrative decision (CRÉDAP, University of Paris I ). Philosopher training who holds a doctoral thesis State in political science, devoted to telecommunications, regulatory networks and St. Simon (source Wikipedia).

Author of more than 20 books, and chairman of prospective national Cyberterritoires “Pierre Musso was signed” Saint-simon and saint-simonisme “(What do I know, PUF 1999),” The vocabulary of St. Simon “(Ellipses, 2005),” The Saint-Simonians, Europe and the Mediterranean “,” Religion in the industrial world: Analysis of the ideas of Saint-Simon, ” New Christianity: Dialogues between a conservative and an innovator” by Claude-Henri de Saint-Simon and Pierre Musso.

An unique lecture to discover the thoughts of Saint-Simon and it’s relevance in the contemporary context, with the best specialist.

Thanks to Pierre for having accepted the challenge: it will be his first immersion in Second Life!
Published by Huggy Shinbun at 06:00 0 comments
Labels: conference, Pierre Musso, saint-simon

The original post is to be found on sldirect.blogspot.com and is written in French by Hugobiwan Zolnir.