Twinverse, planet earth as a Virtual World

Google maps meets Second Life, is the way it should be described in very short. But that is no-way covering the whole story.

At first login, after assigning with a name, location and a picture, the application looks like an ordinary Google Map with my name on it. From here, the first thing to be done, is to find my home, or any place I would like to call home, on the map and click on my own thumbnail image. A menu appears and one of the options is “Establish my Home here”, which gives a starting point and a place to return to if one gets lost. This all might seem rather basic, but the fun starts, when other people start the same. When ‘travelling’ around the globe one finds many other homes of other participants and also their thumbnail avatar. When meeting another, you get the immediate chance to start chatting with each other and getting acquintant. A faster way to meet new people is hardly possible.

Let’s start at the beginning.

Two years ago it all started with the idea, to make a virtual world, using the real globe and as such, using Google Maps as a grid. Internauting on the website of Twinverse, it becomes very clear that it was meant to be a globe-based virtual environment based on peer-to-peer technology, which uses the computers of the users who are connected to the application, in stead of one or more servers. This is the main difference between Twinverse and for example Second Life, which is almost all server based. Also it was meant to be in 3D, like most other virtual world are already.
Another feature that is very interesting, is under the tab “user content” and shows, in chronological order, all text, photo’s and video’s that have been added by users to the maps, by using “maptags”. Readers who are more interested in the technical details will enjoy Joaquin Keller’s blog “In the Computronium“.

It was just bad luck perhaps, that nobody was interested to download the software and start using the application. According to Jamal B, who is one of the creators, it was because of this that they have changed their plans for a while and have started with this webbased application in 2D, like it is now.

But the dream is not over, it is just getting started. Although many features still have to get finished and a lot of wishes are still to be fullfilled, the strongest wish, as to build this application in a 3D version is still alive.

Give it a go, it is worth it!

Avatars Reading Proust

INVITATION “AVATARS Reading PROUST”
with the FRENCH LIBRARY  (in Second Life TM)
WEDNESDAY 8 OCTOBER 08 17:00 GMT (19H00 PARIS)

19:00> 21:00 CET
* in RL: room blanche
** in SL: Bibliothèque Francophone
http://slurl.com/secondlife/Ebeoplex/37/212/779
Web-turning read Proust by the avatars of the French Library of Second Life and presentation of the library by Hugobiwan Zolnir.
With the Paris-Villette avatars Coulaut Menges and Betty Renoir.

* RL: Real Life
** SL: Second Life

19:00> 21:00 CET
Great Hall
The Kiss of the Matrix (Proust Lu on the Internet)
Spectators, you can watch the film, installed in spaces built specially for the occasion.
Readers players, webcams are available to register and participate in the film.

The Matrix is a computer program that manages real-time distribution of texts, information dissemination to capture new readers, the timeline of the film, and consulting it at any time. The ambition of this project is to create a successful company whose time is governed by the Matrix.

> Bar

Paris-Villette • Parc de la Villette
211 avenue Jean Jaurès 75019 Paris
Porte de Pantin vélib
Reservation 01 40 03 72 23
http://www.theatre-paris-villette.com
x-network is a program of the Paris-Villette, supported by the City of Paris, the Ile-de-France, DICREAM (Ministry of Culture and Communication) and the NLC as part of Read Day. With the support of the DRAC Ile-de-France workshops for “Les Enfants du Net.”